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Micro-Sound Architecture
Granular synthesis is the process of taking a sound file and chopping it into tiny pieces (grains), usually between 1 to 50 milliseconds long. It's like acoustic confetti.
The Theory
If you play these grains back at high speed, they blur together to create a new texture.
"Sound is touch at a distance." — Anne Carson
I use this technique to turn harsh field recordings (like a subway train screech) into lush, ambient pads.
VCV Rack Patch
Here is a snippet of how I route the grains in a modular environment:
Patch_Data
// Pseudo-patch logic
Source: Field_Recording.wav
Grain_Size: 30ms -> Randomize(10ms)
Density: 50 grains/sec
Pitch: Quantize to C Minor Scale
Reverb: Mix 40%, Decay 4s
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